![]() ![]() Thus it is possible to defeat a race, unlike with the 'whack-a-mole' approach of the Jobs -file, where a destroyed ship soon pops up someplace else. Total military strength of each race is finite, but huge, and gets periodic reinforcements. This allows for invasion -type events (which I hope we will soon have scripts for) to call for player participation. They will keep periodically assaulting the sector to re-take it, however. As soon as I have a PHQ it has one of these running and never talk to a shipyard again. It's such a good script that the first thing I do in a new playthrough is to get a few M5 with a CLS training course just to have leveled up pilots (it uses the same pilot ranks) for this. And if the ships you order can't dock at the equipment manager ship, it will outfit them with jumpdrives and enough fuel to jump to base anyway. The end result is that after configuring the script all you need to do to buy fully equipped fighters (or carriers or TSes or anything) is to push a few buttons a wait. This script will jump to a shipyard, buy the ships you ordered, drop them at the home base, then jump to equipment docks to equip the ships it has in the hangar with the equipment the template needs (jumpdrives, navigation software, stuff like that), jump back to home base, move the equipment to the ships it just bought, then also transfer lasers, shields and missiles from home dock to the bought ships. What it does it that you get a TM or TL (Elephant is best), fill half the hangar with small ships for carrying equipment, configure a bunch of templates and then you tell it 'fetch me 120 Fenrirs'. ![]() As far as I know, this has never been announced/listed on the forums in english and the documentation isn't translated, but Google translate does a decent enough job. ![]()
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